Educational program "Fascinating Photoshop" working program on the topic. Work program of the course “Basics of Computer Graphics. editor adobe photoshop continuing education program photoshop

Approved by decision
Pedagogical Council
*****************
Chairman of the PS
director *************

Additional general education general development program
"Computer graphics and design"

student age: 11-15 years
implementation period 2 years
focus: technical

Yaroslavl 2017

Explanatory note
Direction of the additional educational program The additional educational program "Computer Graphics" has a scientific and technical focus, because includes learning experience information technologies and is designed for children of secondary school age, it involves mastering the skills of working with modern information technology software packages.
Relevance The relevance of this program lies in the fact that it provides students with the opportunity to master graphic editors as a tool of self-expression and the emphasis is not just on learning the working tools of editors, but on the integrated use of various techniques when performing work. A number of advanced lessons (Paint editor) have been developed to demonstrate to students the hidden capabilities of a “simple” editor. Graphics skills will be useful for electronic communication, in the design of school essays, reports, and in the preparation of various electronic documents, to create exclusive cards for the holidays. Or maybe one of them will create; after all, mastery of techniques computer graphics does not exclude, but stimulates creativity.
Pedagogical feasibility The pedagogical feasibility of this program is seen in the possibility of a long-term influence on the formation of a teenager’s personality, providing him with ample opportunities for self-expression using computer graphics. Professional computer graphics, as a rule, is studied by children of high school age, students, adults, and most educational programs on this topic are designed, at a minimum, for high school students. But now children of middle school age come to computer science clubs with sufficient basic training and the request “to learn to draw on a computer.” There was a need to adapt complex material to a given age.
Target to create optimal pedagogical conditions for expanding children's knowledge in the field of computer graphics and design with the help of professional graphic editors.
Tasks:
  • Develop skills in using existing knowledge of working in the simplest graphic editors (Paint) when performing complex work;
  • Develop skills in working in professional graphic editors;
  • To give children an initial idea of ​​the variety of techniques for processing and creating images and special effects;
  • To promote the development of attention, artistic taste, and creative abilities of students;
  • To promote accuracy, patience, and independence when performing work.
Principles and methods of teaching
  • Scientific principle
    Its essence is that the child assimilates real knowledge that correctly reflects reality, which forms the basis of the corresponding scientific concepts. The principle of visibility Visual images contribute to the correct organization of the child’s mental activity. Visualization ensures understanding and lasting memorization.
  • Accessibility principle
    It involves correlating the content, nature and volume of educational material with the level of development and preparedness of children. Move from easy to difficult, from known to unknown. But accessibility is not equated with ease. Learning, while remaining accessible, involves serious effort, which leads to personal development.
  • The principle of developmental education
    Requires orientation of the educational process towards the child’s potential capabilities.
  • The principle of awareness of the learning process
    This principle presupposes the need to develop a reflexive position in the child: how did I learn something new, how did I think before. If a child sees his achievements, this strengthens his faith in his own capabilities and encourages him to make new efforts. And if a child understands what and why he made a mistake, what is still not working out, then he takes the first step towards self-education. “A child, no matter how mediocre the level of his abilities, must experience success in something, feel like a creator, a master, superior in some way to others,” V.A. Sukhomlinsky.
  • The principle of educational teaching
    The teaching activity of a teacher is usually educational in nature. The content of training, the form of its organization, methods and means influence the formation of the personality as a whole. Teaching methods
    1. Consistent familiarization with various computer graphics techniques: constructive - is the simplest and consists in the fact that the depicted object is made up of separate parts. It is more often used during the learning stages of editors' tools; combined – several graphic techniques are used to create an image.
    2. Verbal method:
    • conversation, story
    • explanation, clarification
    • questions
    • verbal instruction
    3. Visual:
    • demonstration of visual aids, including electronic ones (video lessons, paintings, drawings, photographs)
    • display of work progress (partial, complete)
    4. Gaming. Elements of competition.
Distinctive features of this program from existing programs This program is modified, as it was created on the basis of lessons from educational sites, but the selected material is adapted taking into account the characteristics of the educational institution, age and level of training of students. The distinctive feature of the program is that:
  • The simplest graphic editor is used to create complex works;
  • Material for studying professional graphic editors is adapted for children of middle school age;
  • When studying various techniques for performing work, students become familiar with the works of artists and designers;
  • To comprehensively consolidate the material, independent creative and project activities of students are used;
  • Classes with career guidance topics are included to understand the role of acquired knowledge in professional activity.
Age of children participating in this program The program is intended for children of secondary school age from 11 to 14 years old. By this age, children have acquired some experience working with a computer, the Internet, and computer graphics. Registration for training is made at the request of parents and children, with a medical certificate without special selection.
The groups have a permanent composition.
Time frame for implementation of the educational program The program is designed for 2 years of study.
Forms and mode of classes The main form of organization of the educational process is a training session, a conversation session, a competition session. Classes are structured taking into account the teaching, educational and developmental side of the pedagogical process.
Classes are held according to an approved schedule of 2 academic hours, 2 times a week with a warm-up break, 144 hours a year.
Expected results Upon completion of training, the child must:
  • have an understanding of the possibilities of creating and processing images;
  • be able to use various techniques for creating and processing images, be able to create animated special effects;
  • be able to create your own graphic objects using the capabilities of professional graphic editors;
The program provides for certification of students aimed at identifying the initial, current, intermediate and final level of theoretical knowledge, development of practical skills, developed competencies and their compliance with the predicted results of additional general education - additional general developmental programs.
Entrance assessment conducted by an additional education teacher in September.
Intermediate- in December, April-May - based on the results of the semester or academic year.
final examination takes place in April-May upon completion full course training.
Forms for summing up the implementation of an additional educational program Methods for determining effectiveness:
  • Practical tasks
  • Independent creative and design work,
  • Exhibitions, competitions, competitions.
  • Individual folder of works in in electronic format;
  • Student’s portfolio (lecture materials with additions and comments from children, printouts of lesson work, work from participants in competitions, exhibitions, documents - certificates from exhibitions, etc.)

Educational and thematic plan

1 year of study
No. Program section Total hours Theory Prak-
teak
1 2 2
2 12 4 8
Entrance assessment 2 2
3 Support programs 12 4 8
4 Learning simple Adobe Photoshop editor tools 22 10 12
5 16 6 10
6 Collaging technique, combining images 10 4 6
7 Using various techniques to create images 12 5 7
Interim certification 2 2
8 10 4 6
9 8 4 4
10 8 3 5
11 16 16
final examination 2 2
12 Educational and game activities 10 10
Total 144 49 95
2nd year of study
No. Program section Total hours Theory Prak-
teak
1 Introductory lesson. Safety precautions. Fire safety equipment. 2 2
2 18 6 12
3 Composition of images 22 10 12
4 Entrance assessment. Create a poster with sample object classes. 2 2
5 Lines 16 6 10
6 Text 12 4 8
7 Interim certification. Quest game. 2 2
8 Objects 24 10 14
9 Fills 18 6 12
10 Exhibition activities of students 16 4 12
11 Stroke outlines 4 2 2
12 Collections of objects 8 4 4
Total 144 54 90

Contents of the additional educational program

Approximate lesson structure

  1. Organizational part. Checking readiness for class;
  2. Main part. Theoretical (lecture) part;
  3. Practical 1 – completing current assignments on the topic of the lecture (with the help of a teacher, collective performance, performance in pairs);
  4. Break - warm-up;
  5. Practical 2 – completing individual tasks (independent work);
  6. Final part. Summarizing.

Introductory lesson. Safety precautions.
Theory: Safety rules in the computer lab. Rules of conduct in an educational institution. Fire and terrorist safety rules. Traffic Laws. Introduction to the work program for the year.

1 year of study

Let's remember the principles of working in Paint
The technique of drawing the volume of an object, using textures, highlighting, copying, reversing, scaling parts of the drawing.

Support programs
Studying this material shows children the possibilities of using already familiar programs for working with graphics, the opportunity to look at the existing knowledge base from the point of view of its practical usefulness. Lessons on using the Internet, searching and saving information, working with presentations: creating presentations, new frame, inserting text, inserting graphics, design templates, animated and sound effects.

Collaging technique, combining images.
Theory:
Studying the specifics of graphics using the collage technique. Introduction and discussion of classic works in this technique. Drawing collages “from simple to complex” (from “gluing” ready-made images in Paint to a single, coherent picture in GIMP), techniques for combining images.
Practice:
Creating a simple collage, selecting a theme and materials, adding special effects (glow, stars, splashes, etc.), collage “Toys”, “Horse running along the seashore”.

Exhibition activities of students.
This topic occupies an important place within the program both as an incentive to study the material, increase children’s self-esteem, the significance of their achievements, and as a concentration of acquired knowledge and comprehensive application of it in practice. During the academic year, each student submits at least 2 works for regional-level competitions (4 per course) and 2 works for exhibitions at the institution (4). Selecting a theme for the exhibition. Step-by-step analysis of creating a drawing. View works on the topic on the Internet (works of artists, designers).

Using various techniques to create images.
Studying the properties of various tools that allow you to both create new images ("Winter Forest" - working with brushes) and process ready-made ones ("Portrait with a Brush" - an artistic brush tool with a background) in a special artistic manner. Practice “Laughter room” (transformation of your photo) Elliptical area. Draw the volume “Ball” (gradient), “Postcard New Year’s balls”, “New Year’s balls with stars” (use the transformation tool), Painting with a brush “Winter Forest”. View artists' works. Analysis, Selection of palette, Practice “Winter forest”, “Drawing a Christmas tree in the snow”, Mixing colors. Drawing snow (using brush patterns), selection using the Quick Mask tool, practice “Pet Store Sign”, Filters. Gallery of filters. Practice “Drawing clouds”, Stained glass technique. View works of famous artists. Practice “Stained glass - flower”, stained glass on a free theme., Combining filter effects. Practice “Creating water texture”.

Learning the principles of working in Adobe Photoshop
Their similarities and differences from working in Paint (raster graphics, methods of copying, cutting, transferring, layers, selection areas, complex tool parameters).

Learning simple Adobe Photoshop editor tools
Mastering the work in a professional graphics editor begins with studying the work of its simple tools, similar to those already known to students (from the Paint editor), such as an eraser, a brush, an oval, and a rectangular selection area. At the same time, when studying these tools, one becomes aware of the principles of work in a more serious editor.

Methods creating GIFs animations
Animation is an expressive tool for displaying computer graphics. This special effect can be widely used in electronic form (graphics for presentations, electronic documents, emoticons, nickname design, avatar, emails, postcards, calendars).

Methods for formatting text information in Adobe Photoshop
The design of texts plays an important role both in the study of the editor and in the application of this knowledge in practice (design of various documents, presentations, colorful signatures). Texts can also be part of the graphics themselves (covers of books, music albums, signature of the work).


2nd year of study

Basic concepts of computer graphics
This section covers some basic computer graphics concepts. We will also get acquainted with the organization of the workspace and user interface of CorelDRAW and learn some standard techniques for working with graphic documents.

Composition of images
In vector graphics there are several classes of such clearly defined graphic objects under the general name of primitives. In this section, we will get acquainted with a set of CorelDRAW primitives, their attributes and methods of construction in a drawing, as well as other objects that, while not being primitives in the strict sense of the word, are in many ways similar to them.

Lines
This section discusses techniques for constructing all kinds of lines. As a rule, it is working with lines that causes the greatest difficulties for CorelDRAW users. The reason for this is not the difficulty of mastering and using the tools, but a lack of understanding of the models by which lines are represented in the image. In this section, we'll introduce object classes such as curve, dimension line, interactive connector line, and artistic media group. We will learn how they work and master the techniques for constructing them.

Text
The need to introduce automation tools for working with text into the toolkit of graphic designers, designers, and advertising artists is beyond doubt. However, if when working on text document by using word processor the semantic function of the text plays a primary role (the information that text symbols encode), then when text is included in a graphic image, no less important is its aesthetic function, the artistic impact that the same symbols have on the viewer with their outline, color, and relative position.

Objects
The main structural units of images in vector graphics are objects. In the process of working on an image, the user analyzes his creative concept, mentally breaks the future image into separate objects, and then works with them, arranging them in accordance with the composition and achieving the desired visual effect by adjusting their attributes. This section discusses the most commonly used object processing techniques. In addition, most of the techniques discussed include components into more complex methods of transforming objects, so it’s worth paying enough attention to mastering them.

Fills
We already know that when determining the shape of the objects that make up a vector image, we have to deal with lines and nodes. The location of the nodes, the type of object and the shape of the line largely determine what we see in the final image. In many ways, but not in all. Nodes and lines are the skeleton of the image, but the perception of this image is determined not only by them. When viewing the finished work, the viewer sees not the objects themselves, but their fills and contours. The next section is about outlines, but now we'll look at fills. In vector graphics, filling is usually understood as filling a closed object.

Stroke outlines
This topic is devoted to stroke - a set of model parameters that control the color and other characteristics of the display of image lines. Previously, we considered all the lines included in vector graphics images to be the same, since the line was considered only as the boundary of the object. In this topic, lines are treated as independent elements of the image, and the emphasis is not on their shape, but on the way they appear on the monitor screen and the printed page.

Collections of objects
Previously, operations were considered that make it possible to organize individual objects, arranging them in accordance with the requirements of the composition of the future work and the artistic intention of the author. However, most works are constructed not simply as a sum of objects - individual objects form more or less stable formations of a hierarchical structure. For example, several ellipses can form new image elements - car wheels or daisy petals. This topic discusses operations that result in the creation or destruction of formations that include several objects.

1st and 2nd year of study

Independent creative project activity
Practical classes on a free topic, as a rule, after studying the next block of the program, contribute to the consolidation of the material being studied, the development of attention, accuracy, and patience in children when performing work, and the development of creative activity. In the second year of study, preference is given to completing project work that requires complex step-by-step analysis and implementation ("Photo frame", "My calendar"). Projects help to comprehensively consolidate the material, are used in exhibition activities, and are also a demonstration of options for applying the acquired knowledge.

Classes on career guidance topics
In the second year of study, children become aware of the graphical capabilities of the computer in the editors they are studying and, accordingly, their capabilities in computer graphics. Classes on career guidance topics with the help of psychologists provide an opportunity to evaluate one’s activities in this area already on the scale of children’s future life and professional activities.

Educational and game activities
They help strengthen friendship in the team, create a relaxed, informal environment for relaxation and discussion of certain work issues (exhibitions, topics studied, application of knowledge in practice). At such classes, competition games are organized using computer programs to develop creative thinking, visual memory, attention, and thinking.

Methodological support

Teaching methods

  1. Consistent introduction to various computer graphics techniques:
    • constructive - is the simplest and consists in the fact that the depicted object is made up of separate parts. It is more often used during the learning stages of editors' tools;
    • combined – several graphic techniques are used to create an image.
  2. Verbal method:
    • conversation, story;
    • explanation, explanation;
    • questions;
    • verbal instructions.
  3. Visual:
    • demonstration of visual aids, including electronic ones (video lessons, paintings, drawings, photographs);
    • display of work completion (partial, complete).
  4. Game. Elements of competition.

Monitoring educational results
Target:
continuous monitoring of the state of the educational process, identifying the level of development of abilities, personal qualities of students and their compliance with the predicted results of the program.

Criteria basis for monitoring educational results

Criteria Indicators Diagnostic tool Forms of fixation Dates
1. Level of development of cognitive potential in the field of the program 1. Mastering ZUN
2. The quality of practical work performed.
3. Interest in learning.
4. Student achievements.

Oral survey.
Testing.
Statistical analysis of the current and final development of knowledge skills.

Practical and independent work.
Analysis of creative works.
Exhibition.

Pedagogical observation.

Individual educational route.

Portfolio of works, photo and video materials.

Group observation sheets.

Portfolio of achievements.

During a year
2. The level of formation of the moral potential of the individual. Dynamics of moral orientation. Pedagogical observation. Individual and group observation sheet. During a year.
3. Level of development of students' creative abilities.

1. Student participation in events and exhibitions.

2. Availability of products of original, creative, inventive activity.

View and analyze a portfolio of creative works.

Pedagogical observation.

Photo and video archive, portfolio of achievements.

Portfolio of works

Individual and group assessment sheet.

During a year.

Logistics support

To implement the program for one educational group, it is necessary to have appropriate equipment and materials.

  1. A bright, clean, ventilated room with ventilation.
  2. Computers.
  3. Peripherals.
  4. Output devices (printers).
  5. Scanners (flatbed).
  6. Digital slide projector.
  7. Tables, chairs, cabinets.
  8. Blackboard.
  9. Methodological and didactic materials.

Pedagogical conditions for the implementation of the program

Teacher: Vasilyeva Svetlana Vyacheslavovna, education - higher, *****************, highest qualification category.

Bibliography:

  1. Goryachev A.V. et al. Computer science in games and tasks. Issue 1.1 Lesson plans. – M.: “Express”, 1995. – 56 p.: ill.
  2. Gurova L. L. Psychology of thinking. – M.:PEZ SE, 2005, p.266
  3. Demircheglyan G.G. Computer and health. M.: "Lukomorye", Temp MB, New Center, 1997. - 256 p.
  4. Efimova O., Morozov V., Ugrinovich N. Course in computer technology with the basics of computer science. Tutorial for high school. M., ABF, LLC “AST Publishing House”, 1999. – 432 pp.: ill.
  5. Zhitkova O. A., Kudryavtseva E. K. Graphic editor Paint. Power Point presentation editor. (Thematic control in computer science.)/ Zhitkova O. A., Kudryavtseva E. K. - M. Intellect-Center. 2003 – 80 p.
  6. Zakharova L.N. and others. Professional competence of a teacher and psychological and pedagogical design: Textbook. allowance. Nizhny Novgorod: Publishing house Nizhegorod. University, 1993.
  7. Kamburova L. Step by step. Complex educational project. Computer science. – M. NPO “School” - Open World Publishing House, 1998
  8. Lebedev O.E. Competence-based approach in education // School technologies. – 2004. – No. 5. – P.3-1
  9. Markova A.K. Psychology of teacher work: A book for teachers. - M.: Education, 1993.
  10. Novikov F. A., Yatsenko A. D. Microsoft Office 2000 in general. – St. Petersburg: BVH-Petersburg, 2001.-728 p.: ill.
  11. Savin N.V. Pedagogy. "Enlightenment", Moscow, 1978
  12. Simanovsky A. E. Development of creative thinking in children. A popular guide for parents and teachers. – Yaroslavl: Gringo, 1996. – 192 p., ill.
  13. Simonov S.V., Evseev G.A., Alekseev A.G. General informatics: a textbook for secondary school. –M.: AST-PRESS, Infocom-Press, 2000. -592 p.
  14. Figurnov V. E. IBM PC for the user. Ed. 6th, revised and additional - M.: INFRA-M, 1995.-432 p.: ill.
  15. Shafrin Yu.A. Information Technology. - M.: Laboratory of Basic Knowledge, 1998. - 704 p.
  16. Federal Law on Additional Education
  17. Appendix 2 to the Regulations on the 8th All-Russian competition of original educational programs for additional education for children. Appendix to the letter of the Department of Youth Policy, Education and Social Support of Children of the Ministry of Education and Science of Russia dated December 11, 2006 No. 06-1844. Approximate requirements for additional education programs for children.
  18. Collection of SanPiN
  19. "Convention on the Rights of the Child", M., 1990.

Annex 1
Criteria-evaluation basis for assessing educational results in the additional general education - additional general developmental program "Computer Graphics and Design"

Task Criterion Index Method
Learn how to work in various graphic editors Work completion level Practical work (quality, completeness, quantity);
maintaining and understanding theory records.
Oral survey;
control tasks;
competitions within the association.
Participation in competitions (level of competition, effectiveness). Participation in competitions.
Teach various techniques for processing and creating images, creating special effects The level of practical application of various techniques in working with images
niyami.
Practical work using various techniques (quality, completeness, quantity) as instructed by the teacher.
control tasks.
Independent creative work (quantity, level, completeness). Self-assessment of the child’s work; teacher observation, exhibitions at the stand.
Develop the constructive and technical abilities of students Graphic image processing level. Records of theory notes, practical work for image processing (quality, diversity, quantity). Working electronic folder of individual works;
maintaining workbooks.
Independent creative work using studied techniques and methods (quality, diversity, quantity). Participation in competitions.
Develop students' creative abilities Level of self-
creative works.
Completeness, diversity, quantity (by topic). Observation;
analysis.
Application of studied techniques and methods to perform original creative works (in a comprehensive manner). Observation;
analysis;
participation in competitions.
Formation of accuracy, patience, self-
student life
Level of implementation of practical work (step by step). Intermediate states of practical work (availability). Self-analysis;
survey;
analysis;
level of competitive works.
Accurate record keeping of theoretical material. Observation (observation sheet)
Formation of a value attitude towards work Level of implementation, use of original works. Level of completion, completeness, use of original works... Number of completed works.
Participation in events of the establishment of subsidiaries, design of a work stand and charity events using original works Number of original works for events.

Appendix 2
Child-level results system

Focus Scientific and technical
The name of the program Additional general education - additional general developmental program "Computer graphics and design"
Age 11 - 14 years old
Purpose of the program Expand children's knowledge in the field of computer graphics and design for their successful socialization and professional training.
Learning outcomes
  • knowledge theoretical foundations capabilities for creating and processing images;
  • ability to use various techniques for working with images and animation;
  • the ability to create your own graphic objects using the capabilities of various graphic editors.
Development results
  • development of constructive and technical abilities;
  • development of creative abilities.
Education results
  • formation of accuracy;
  • formation of a value attitude towards work.

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Design (English) design - design engineer)- plan, plan, goal, intention, creative concept, project, drawing, calculation, design, sketch, drawing, pattern, composition. High-quality design is creativity + professionalism. The above qualities, of course, come with experience in the field of design, but the course will help you discover your talent and show your imagination." Computer design ".

EXPLANATORY NOTE

The educational program for additional education for children “Computer Design” was created on the basis of an exemplary program in computer science and information technology (basic level) of the Ministry of Defense of the Russian Federation.

Direction of the additional educational program

The educational program for additional education for children "Computer Design" is comprehensive, modified. The focus of this program is scientific and technical. The program is intended for children 10 - 14 years old. Classes are aimed at developing the cognitive, intellectual and creative abilities of children using the means and methods of computer science and ICT.

Relevance

The relevance of creating the program is due to the fact that in the context of the beginning of the mass introduction of computer technology, the knowledge, skills and abilities that make up “computer literacy” become super-essential. Representatives of many professions have been using computers for a long time. This program is a favorable means for the formation of instrumental personal resources, for the formation of meta-subject educational results: mastering methods of activity applicable both within the educational process and in real life situations.

Novelty

The program is built in accordance with the requirements modern society to education: ensuring personal self-determination, creating conditions for the development of a child’s motivation for knowledge and creativity, creating conditions for his self-realization, helping him find his place in the modern information world.

Pedagogical feasibility

The program promotes the creative development of children. The modern information society requires constant updating and expansion of professional competencies. It is necessary to capture the most promising trends in the development of the global market and keep up with the times. In the process of implementing this program, knowledge and practical skills in working with computers are formed and developed, which are necessary for everyone to be successful in the future.

Principles of program content

  1. Comfort: an atmosphere of goodwill, creating a situation of success.
  2. Creativity: implementation of creative tasks through the use of active methods and forms of work.
  3. Activity: transition from joint actions of an adult and a child to independent ones.
  4. Reliance on internal motivation: emotional involvement of the student in the creative process.
  5. Personality-oriented interaction: creating an uninhibited atmosphere in the creative process that stimulates creative activity.

Distinctive features of the program

The peculiarity of this educational program is that it is aimed at those children whose interests in using the capabilities of a computer go, at a certain stage, beyond the scope of the school computer science course, is based on students’ basic computer skills, expands existing knowledge, deepens it, and creates conditions for differentiation and individualization of learning. Integrated presentation of knowledge from different fields contributes to the formation of a holistic perception of the world around us.

Purpose of the program

The goal of the program is to create conditions for social, cultural and professional self-determination, creative self-realization of the child’s personality.

Objectives of this educational program

1 year of study

Educational:

  • mastering the knowledge system
  • about the role and purpose of application software for creating, editing on-screen graphic images, presentations,
  • about information modeling as the main method for creating drawings,
  • about the basic techniques and principles of composition and design in graphics;
  • mastering computer skills
  • when working with graphic objects,
  • to create drawings using composition techniques, design in graphics;
  • when creating presentations.

Educational:

  • development of graphic skills,
  • developing the ability to organize one’s own educational activities,
  • development of the need for independent work,
  • developing the ability to speak in front of an audience, presenting to them the results of their work using ICT tools.

Educational

  • cultivate diligence,
  • develop the ability to evaluate the work of peers; self-esteem,
  • to cultivate the desire to use the acquired knowledge in the process of learning other subjects and in life.

2nd year of study

Educational:

  • mastering the knowledge system
  • about ways and methods of mastering new tools of an information nature,
  • about the role and purpose of application software for photo restoration and digital image processing,
  • about information modeling as the main method for creating composite images,
  • about the basic techniques and principles of restoring black and white and color photographs.

Educational:

  • development of cognitive abilities,
  • development of intellectual and creative abilities,
  • development of elements of systems thinking,
  • development of communication skills.

Educational

  • education of information culture,
  • fostering a sense of responsibility for the results of one’s work;
  • formation of an attitude towards positive social activities,
  • developing a desire for productive interaction and cooperation with peers and adults.

Time frame for implementation of this educational program

The program is designed for 2 years of study.

Age of children participating in the educational program

Children's age is 10 - 14 years.

Methods and forms of solving problems

The form of classes is group. The training schedule is as follows: 1st year - 2 hours per week, 76 hours per year, 2nd year - 2 hours per week, 76 hours per year. Total 152 hours over 2 years. The group capacity is 15 people. The composition of the group is permanent, enrollment of children is free. Combined classes: consist of theoretical and practical parts. Since the program is focused on a large amount of practical work using a computer (up to 65% of study time) on all topics, classes include health-saving technologies: organizational issues, room ventilation, breaks, breaks, during which eye exercises and physical exercises are performed for prevention general fatigue.

Work with a computer is carried out in three forms:

  1. Demo - The work on the computer is performed by the teacher, and students reproduce the actions at the workplace.
  2. Front - synchronous work of students to master or consolidate material under the guidance of a teacher.
  3. Independent- performing independent work on a computer within part of a lesson, one or more lessons with accompanying assistance from the teacher.

Project technology is used to perform creative work.

Expected results

After completing the first year course, the student will know:

  • purpose and basics of using computer graphics;
  • special terminology;
  • operating principle of the graphic editor;
  • the simplest methods of creating and editing graphic images using the program;
  • the concept of composition, design in graphics;
  • purpose and capabilities of the presentation creation program;
  • ways to create presentations using templates;
  • what can you do with the text;
  • what can you do with a graphic image;
  • animation control methods.

The student will be able to:

  • launch a graphic editor, create and edit images;
  • save and load images;
  • perform operations on fragments;
  • write inscriptions on the image;
  • solve typical problems of processing graphic information;
  • create and edit graphic cards yourself;
  • create and edit presentations using MS PowerPoint.

After completing the second year course, the student will know:

  • features, advantages and disadvantages of raster graphics;
  • purpose and capabilities of the program Adobe Photoshop;
  • methods for describing colors in computer graphics - color models;
  • methods for obtaining color shades on the screen and printer;
  • basics of working with text; ways to effectively design photographs;
  • techniques for restoring photos using the program Adobe Photoshop;
  • techniques for creating multilayer documents, photomontages, collages.

The student will be able to:

  • create, paint and edit simple raster graphics;
  • select, move and copy graphic images and transform images;
  • save selected areas for later use;
  • perform operations with layers; create multilayer documents; create photomontages, collages;
  • apply various effects to text;
  • edit photos using various means decoration;
  • color black and white sketches and photographs;
  • perform tone correction of photographs; perform color correction of photographs; retouch photos;
  • create photomontages, collages.

Methods for determining effectiveness

Program management: after studying each section of the program, creative tasks are performed on a given or free topic, and a lesson is held - a “vernissage” of students’ work. At the end of each year of study, students complete a creative project, which is presented at the final classes. Best works are sent to various computer science competitions.

Educational and thematic plan

Topic name Number of hours
general theory practice
1 year
1 Module 1. Drawing in a raster graphics editor 30 11,5 18,5
2 Module 2: Creating Presentations 42 12 30
Repetition. Reserve 4 1,5 2,5
2 year
3 Module 3. Photomaster 66 21 45
4 Repetition. Reserve 10 5 5
In just 2 years 152 51 101

Module 1. Drawing in a raster graphics editor (30 hours)

Contents of the material. Main characteristics of the graphic editor. Introducing the graphical interface. Saving the drawing. Open a file with the desired picture. Color selection. Drawing . Creating drawings using a pencil. Changing the scale of the drawing. Graphic primitives and their use in creating graphic images. Selecting a background. Using algorithms in a graphic editor environment. Techniques for working with repeating objects. Working with fragments of a drawing. Rotate the picture, stretch, compress, tilt the object. Work with text. The concept of composition, design in graphics. Giving volume, shadow, light and shade to objects. Image of objects in perspective.

Module 2. Presentation creation (42 hours)

Contents of the material. Introduction to the program PowerPoint. Create presentations using templates, auto content wizard. What can you do with text? What can you do with a graphic image? Animation of objects. Animation control. Animation effects. Set the slide show duration. Drawing in PowerPoint. Autoshapes. Image scaling. Slide design. Inserting sound. Recording of speech accompaniment during the show. Inserting an image. Preparation and presentation of presentations on a chosen topic.

Module 3. Photomaster (66 hours)

Contents of the material. Introduction to the program Adobe Photoshop. Working with files. Creating a background. Color theory. Color models. Color modes. Change the background of the picture. User defined brush. Changing the scale. Selection and movement tools. Working with areas. Drawing tools. Drawing techniques: imitation of various media. Eraser tool. Layers. Masks and channels. Basics of tone correction. Basics of color correction. Digital drawing. Draw free-form curves. Basics of working with text. Formation of characters and paragraphs, “burning” and “ice” inscriptions. Shining text. Applying filters. Effective photo design. Creating composite images. Restoration of black and white photos. Restoration of color photographs. Printing images. Image transfer Photoshop to the program PowerPoint. Program Adobe Photoshop and Web. Photomontage. Create a photo montage with your own photo. Collage.

Module 4. Repetition (14 hours)

Methodological and software

Methodological recommendations for carrying out practical work. Didactic support: training exercises, individual cards, multi-level tasks, entertaining tasks, game tasks, a system of eye exercises.

Software: Windows operating system, office application, including a presentation development program, raster graphics editor PhotoShop / Linux operating system, free software ("twins" of the necessary software products). Bosova L.L., Ugrinovich N.D. Computer workshop on CD-ROM. - M.: BINOM, 2007.

List of teaching staff used

Organizational conditions that make it possible to implement the content of the program require the presence of a specially equipped office:

  • teacher's workplace: computer - AQUARIUS, Intel Core Duo
  • 12 student workstations: computers - AQUARIUS, Intel CORE Duo
  • inkjet printer, laser printer
  • scanner
  • Panasonic interactive whiteboard.

List of used literature

  1. Bosova L.L., Bosova A.Yu. Computer science. Toolkit. - M.: BINOM. Knowledge Laboratory, 2007.
  2. Strelkova L.M. Photoshop. Workshop - M.: Intellect-Center, 2006.
  3. How to switch from a computer to YOU. Creative projects and original solutions - "JSC Publishing House Reader's Digest", 2008.
  4. Bosova L.L., Bosova A.Yu., Kolomenskaya Yu.G. Interesting computer science problems. - M.: BINOM. Knowledge Laboratory, 2006.
  5. Bogomolova O.B. Logic problems. - M.: BINOM. Knowledge Laboratory, 2006.
  6. Gorbunova L.N., Lunina T.P. Club of cheerful computer scientists. - Volgograd: Teacher, 2009.
  7. Bosova L.L. A set of digital educational resources "Informatics". - M.: BINOM. Knowledge Laboratory, 2007.
  8. Resources of the Unified Collection of Digital Educational Resources (http://school-collection.edu.ru/)
  9. Materials from the author's workshop of Bosova L.L. (

Municipal educational institution

"Secondary school No. 3

with in-depth study of individual subjects"

« »

Elective course

9th grade

Working programm

Labytnangi

2015

Considered at the meeting

School of Mathematics Teachers

Protocol No.___ dated _____2015

Approved

ShMS protocol No. ____

"___" _________ 2015

"AGREED"

Deputy Director for SD

V.P. Buruzhiu

"___" _________ 2015

Program Compiler Avdeeva Tatyana Yurievna,

IT-teacher

Explanatory note

1. Introduction

Technology for processing graphic information is included in the mandatory minimum content of basic secondary education in two school disciplines: computer science and technology. This elective course can be designed for both a basic course and specialized classes with in-depth study of computer science. Since at present, the ability to use industrial information technologies has become the most relevant for most people. When preparing students of this profile, the issue of implementing interdisciplinary connections between the school computer science course and logic, art and aesthetics becomes important. With the advent of affordable scanners, digital cameras With Web cameras, people have gotten their hands on a large amount of digital images. This gave rise to the need to process them, restore them, create new images, photomontages, collages, etc. based on them. Studying graphic raster editors allows students to prepare for possible work in more complex technical design systems AutoCad (cars, aircraft, ships, warships), PCad (a set of programs for designing complex electronic systems), ArchiCad etc (structures of buildings, entire cities).

Elective course Graphics in Adobe Photoshop” is designed for career guidance for schoolchildren - education and vocational adaptation. The focus of the course is developmental, as it is focused on satisfying and encouraging students’ curiosity.

This elective course contributes to the development of students’ cognitive activity; creative and operational thinking; increasing interest in computer science, and most importantly, career guidance in the world of professions related to the use of knowledge of these sciences.

Goals:

    interest students, show the possibilities of modern software for processing graphic images;

    introduce the principles of operation of the raster graphics editor Photoshop.

    form the concept of limitless possibilities for creating a raster image

Tasks:

    give an idea of ​​the basic capabilities of image editing and processing in Adobe Photoshop;

    teach how to create raster documents using a set of tools available in the application being studied;

    introduce basic operations in Adobe Photoshop;

    promote the development of algorithmic thinking;

    complete two projects;

    promote the development of cognitive interest in computer science;

    continue to develop the information culture of students;

    career guidance for students.

As a result of training

    students should know: the basics of the Photoshop graphical environment, the structure of the environment's tool shell, the ability to work with layers, the presence of filters and the technology of their use to obtain image effects; optimizing a raster image for use on the Internet;

    students should be able to: create and edit graphic images, perform standard actions with objects and documents in the Photoshop environment, prepare an optimized drawing for use on the Internet; create photomontages, collages and frame-by-frame animation.

The elective course program consists of four sections:

    Introduction to the program Adobe Photoshop- 3 hours.

    Basics of working with layers - 3 hours.

    Creating collages – 4 hours.

    Creation of animated graphics – 4 hours.

This elective course outlines the most accessible features of a complex program in a simple and clear manner. The course contains lessons on learning the Photoshop CS 2 graphic editor, as well as a large number of examples and illustrations. The modular structure of the course allows you to study the wide possibilities of this editor depending on the age differences of schoolchildren, their individual abilities and the number of training hours. The manual may be useful to teachers of information technology, graphics, fine arts, schoolchildren and students studying Photoshop.

2. Contents of the elective course program. Thematic planning

Elective course Graphics in Adobe Photoshop” is designed for 14 hours: 4 hours – theoretical classes, 8 practical works and 2 hours – creation and defense of the project. The course is allocated 2 hours per week for study in one of the quarters of the 9th grade. As an appendix, a set of handouts for some practical exercises and project options are offered.

Section 1. Introduction to the program Adobe Photoshop (3 hours).

Safety precautions. Occupational Safety and Health. Purpose and objectives of the course. Raster and Vector graphics. Demonstration of capabilities, Adobe Photoshop interface elements. Structure of the program window. Toolbars. Introduction to palettes. Fundamentals of image processing. Selecting image fragments. Drawing and coloring. Basic operations with documents.

Students should know: safety precautions when working at a computer, the purpose of Photoshop, the interface, tools, their appearance, options, methods of using them, basic operations with documents.

Students should be able to: use working equipment, use various tools to create and edit graphic objects, work with the palette, perform basic actions with documents (creating, opening, saving, etc.)

Section 2. Basics of working with layers (3 hours).

Layer-by-layer organization of the image. The concept of a layer. Create, select, modify, delete, link, merge layers. Layer effects Layer transformation. Change the transparency of a layer. Editing the background layer. Creating a multi-layered image. Montage of photographs.

Students should know: basics of image processing, the concept of a layer, layer effects, rules for working with layers, the principle of a multilayer image.

Students should be able to: work with the layers palette, do necessary settings, connect layers , perform various layer effects, montage images.

Section 3. Creating collages (4 hours).

What is a filter? A Variety of Filters in Photoshop . How to work with filters? Collage, ways to create a collage. Working with text in Photoshop (input, editing, formatting of characters and paragraphs). Convert text to shape. Use of various effects.

Students should know: the concept of a filter, rules for working with filters, the concept of collage, ways to create a collage, basic rules for working with text and creating text effects.

Students must be able to: apply various filters, work with text, stencils, create the necessary settings for these tools.

Section 4. Creating animated graphics (4 hours).

Introduction to the Photoshop – Image Ready module, their differences, transition to Photoshop and back. Creating animation. Animation frames, operations on frames (creation, deletion, copying, transferring, creating intermediate frames). Saving and loading animation. Saving and optimizing an image as a web page.

Students should know: concept of animation, frame, algorithm for organizing animation.

Students must be able to: create simple animation from frames using an algorithm, optimize, save and load animation.

Thematic course planning

Subject

Number of hours

I. Introduction to Adobe Photoshop (3 hours)

1

Safety precautions. Occupational Safety and Health. Purpose and objectives of the course.

2

Demonstration of capabilities, Adobe Photoshop interface elements. Fundamentals of image processing. Exploring the toolbar.

3

Practical work on studying the toolbar.

II. Basics of working with layers. (3 hours)

4

Layers. Layer effects Layer transformation. Combination of images. Photomontage.

5

Create a photo montage with your own photo .

6

Independent work on creating a multi-layered image.

III. Making collages. (4 hours)

7

Filters. Working with filters.

8

Collage. Practical work on creating a collage .

9

Text in Adobe Photoshop - burning and ice inscriptions. Shining text. Use of various effects.

10

Creating complex images.

IV. Creation of animated graphics. (4 hours)

11

12

Gif animation . Own drawing.

13

Creating the original layout of the postcard.

14

Creation and protection of the “Holiday Postcard” project.

3. Conclusion

As a result of teaching this course, the following results were noticed: increasing students’ creative interest in the subject of Computer Science, increasing their activity in learning new material, expanding students’ horizons in the field of computer technology, developing their imagination, developing skills when working with programs of similar content.

Studying this course also helps to increase learning motivation and helps improve practical computer skills. Photoshop has powerful tools for processing graphic information, which is indispensable when processing drawings, graphs, photographs, and allows you to create animated graphics for Web pages. Based on the visible connection with the most relevant topic today “Internet , Internet resources” reveals the feasibility of studying this course, as it provides a connection with the topics most in demand by society.

4. Literature

    Zalogova L. “Workshop on computer graphics”, Moscow, 2012

    Pankratova T. “Photoshop CS2– training course”, St. Petersburg, 2012

    Pivnenko O.A. Adobe Photoshop for schoolchildren" + CD. – St. Petersburg: BHV-Petersburg, 2012.

    Rainbow V. “Encyclopedia of Computer Graphics”, St. Petersburg, 2011

    Site materials 38.ru/

    Materials from the site .ru/

    Technical and software equipment of the course

    Personal computer with a processor of at least 1.2 GHz and 256 MB random access memory with installed operating system Windows.

    Program: Adobe Photoshop CS2

    Scanner.

    Interactive board.

    Internet access.

Preview:

Department of Education

Municipal autonomous institution

Additional education

"Station of Young Technicians, Novouralsk"

Educational program

« Fascinating Photoshop

for additional education of children

age 12-18 years for 1 year of study

total number of hours 144"

Developed by: Davydova O.Yu.

Additional education teacher

Education

Novouralsk

2014

Explanatory note

Currently, one of the directions of scientific and technological progress is the computerization of all spheres of human activity. Personal computers(PCs), which appeared more than 20 years ago, are no longer a curiosity. New technologies are being successfully introduced into various fields of science. New area of ​​knowledge and scientific research has become an everyday practice, accessible and necessary. Computer science is successfully combined with mathematics, physics, economics, and other subjects. Just listing the professions that can use computer skills threatens to become a lengthy list that will never be complete. New computer professions are born every day along with new software. For a creative person, a PC provides unlimited possibilities for improvement.

Today, information technologies are an integral part of educational and scientific progress, so the “human-computer” system has quickly become a problem that concerns not only specialists, but also all members of society. Computer science is already firmly gaining its place in secondary schools and additional educational institutions.

Of course, information technology does not stand still; constant updating occurs, as a result of which there is a need to improve human-computer interaction. Acquaintance with new software products and new methods, the lack of high-quality educational and methodological publications - all this creates a need to create a program to expand the range of specifications.

The development of methods and means of modern information technologies creates a real opportunity for their use in the system of additional education in order to develop the creative abilities of the child in the process of his education.

Intensive transformations in the socio-political and spiritual life of Russia necessitate a review and search for new ways to improve the teaching and education of schoolchildren. Educational work in a modern school should be focused on meeting the needs of not only society, but also the students themselves.

The current socio-economic situation in the country has significantly affected the education and upbringing system and the organization of children's leisure time. Today, it is additional education that is aimed at solving problems of education and personal development, organizing leisure time, choosing a circle of friends, life values ​​and guidelines, and professional self-determination of students.

The purpose of the course is creating conditions for the development of students’ creative abilities through mastering the raster editor Adobe Photoshop.

Tasks :

  • improve students' research skills and creative potential;
  • master techniques for processing raster images;
  • learn the basic methods of working with vector graphics within this editor.

Currently, there are relatively few computer science programs for students aged 12-18.

Here are some of them:

  • Course program for secondary schools and classes with in-depth study of mathematics.

Compiled by: V.A. Kaimin, Yu.S. Zavalsky

This program contains a highly focused technology for working with graphics, designed for an in-depth study of programming.

  • Course program for classes with in-depth study of computer science.

Compiled by: A.G. Gein, A.I. Senokosov

This program is aimed at introducing students to the branch of social production; not a single graphic editor is studied.

  • Optional course program.

Compiled by: G.K.Grigas

This program is morally outdated; there is no study of techniques for working with graphics.

This course is designed for one year of study and is aimed at students aged 12-18 who have basic knowledge of user computer science and have skills in working in the simplest graphical software products, such as Paint Brash, LogoWorlds, Corel Xara, Photoimpression, Laza Labl and others.

Number of children in the group: 10 people.

Throughout the school year, students become familiar with and quite thoroughly master such a raster editor as Adobe Photoshop.

This editor will open to students huge opportunities for processing raster images and photographs. Vector graphics tools will allow you to draw any shape and design its fill and outline, create your own font, text effects will decorate your work, and filters will give it a special style. All of these drawing tools make design work much easier and give students endless creative opportunities.

This program uses such teaching methods as: reproductive, partially search, research.

Work on this program can be carried out using the following forms of organizing educational activities: individual, frontal.

Forms of conducting classes: lectures, conversations, seminars, games, practical and laboratory works, competitions for the creation of graphic and animated images.

During the learning process, several forms of organization of control are identified: introductory, current, milestone, final.

This course involves the use of the following typology of classes: combined, communication of new knowledge, repetition, consolidation of knowledge, control and assessment of knowledge, systematization of the studied material, lesson-conversation, lesson-game, lecture-visualization (the main content of the lecture material is presented in figurative form).

Estimated outcome of the academic year:

During the 1st and 2nd half of the year, students perform various laboratory and practical work, which allows them to create a database of individual projects. In the future, the guys draw up these projects in the form of books or presentations.

The results are summed up every six months and are implemented by preparing a database of individual projects, participating in exhibitions and competitions.

Thus, this program expands and deepens students’ knowledge of the basics of computerization and develops students’ creative abilities with the help of information technology.

Educational and thematic plan

subject

Number of hours

Total

theory

practice

Sociocultural block.

Getting to know computer program Adobe Photoshop. Purpose and capabilities of the program.

Basic tools, menu.

Panels and palettes.

Basics of working with raster images.

Additional funds Photoshop.

Working with files: saving, optimization, printing.

Program settings.

Color: selection and control.

Working with layers.

Selecting image fragments and working with them.

Working with layers: effects and additional tools.

Image color correction and coloring.

Text in Photoshop.

Sociocultural block.

Vector graphics in Photoshop.

Gradients and filters for the entire image.

Final lesson.

TOTAL:

TOPIC 1. Sociocultural block. (8 hours)

Recruitment to associations. Formation of a children's team.

TOPIC 2. Introduction to Photoshop. (2 hours)

Primary instruction on TB. Purpose and capabilities of the program.

TOPIC 3. Basic tools, menus. (2 hours)

Basic Concepts: window, panel, interface, menu, icon.

Photoshop interface. "Hotkeys. File menu. Edit menu. Menu Image. Layer menu. Select menu Filter menu. View menu. Window menu. Help menu.

Practical work: exploring the main menu of the program.

TOPIC 4. P annels and palettes. (4 hours)

Basic Concepts: toolbar, options bar, palette.

Toolbar. Options panel. PalettesNavigator\Info\Histogram. PalettesColor\Swatches\Styles. PalettesHistory\Actions\ToolPresets. Character\Paragraph palettes. PalettesLayers\LayerComps\Channels\Paths. PaletteBrushes. PaletteAnimation. Opening an image using AdobeBridge. Palette Folders. Palette Favorites. Preview palette. Keywords palette. Metadata palette. Search files.

Practical work: exploration of basic panels and palettes.

TOPIC 5. Basics of working with raster images. (16 hours)

Basic Concepts: layer, pixel, channels, layer mask, blending mode, filters, image mode.

Basic concepts: layer, pixels, channels, layer mask, image modes, blending modes, filters. Scanning as an image source. Using the CropandStraighten command. Create a new image. Selecting the characteristics of color spaces. Changing the pixel scale. Resize the image. UnsharpMask filter. Changing canvas sizes. Rotate the image. Changing the image viewing scale. Moving an image in a window. Change the image display mode.

Practical work: a practical study of the color spaces of the program. Working with images.

TOPIC 6. Additional Photoshop tools. (10 hours)

Basic Concepts: linear mode, nonlinear mode, automation.

Events. Actions and automation. History palette: linear and non-linear palette modes, snapshots, HistoryBrush tool, ArtHistoryBrush tool, Erase tool.

Practical work: Use the Brush tool and the Art Brush tool.

TOPIC 7. Working with files: saving, optimization, printing. (6 hours)

Basic Concepts: raster format.

Team New. Open Team. Browse Team. Save command. Place team. Import and Export commands. Scripts Team. FileInfo command. Print command. The rest of the File menu commands. Raster formats.

Practical work: Explore the File menu.

TOPIC 8. Program settings. (4 hours)

Basic Concepts: "Hotkeys.

Basic settings. SectionFileHandling. SectionDisplay&Cursors. Transparency&Gamut section. Units & Rulers section. Guides, Grid & Slices section. Plug-Ins & Scratch Disks section. SectionMemory&ImageCache. SectionType. Setting hot keys. Menu settings.

Practical work: study of the main sections. Menu settings.

TOPIC 9. Color: selection and control. (8 hours)

Basic Concepts: dialog window.

General concepts about color. Selecting a color in the ColorPicker dialog box. Selecting a color in the Color palette. Selecting a color in the Swatches palette. Eyedropper tool. Choosing colors when working with images. Removing red eye.

Practical work: Remove red eye from photos. Working with different color shades.

TOPIC 10. Working with layers. (6 hours)

Basic Concepts: layer, layer transformation, adjustment layer, opaque layer, fill layer.

The concept of a layer. Create a new layer. Basic operations with layers: displaying and hiding a layer, the order of layers, deleting a layer, transforming a layer. Layer opacity. Adjustment layer. Fill layer.

Practical work: working with layers.

TOPIC 11. Selecting image fragments and working with them. (20 hours)

Basic Concepts: selection area, snap, rulers, guide lines.

Selecting a fragment of an image. Operations on selection areas. Moving and copying selected fragments. Snaps, rulers and guide lines.

Practical work: Select a fragment and work with the selected areas.

TOPIC 12. Working with layers: effects and additional tools. (10 hours)

Basic Concepts: mask, layer linking.

Drop Shadow effect. Inner Shadow effect. Outer Glow effect. Inner Glow effect. Bevel&Emboss effect. Satin effect. Color Overlay effect. Gradient Overlay effect. Pattern Overlay effect. Stroke effect. Linking layers. Masks. Composite images.

Practical work: Apply effects to layers.

TOPIC 13. Image color correction and coloring. (10 hours)

Basic Concepts: retouching.

General concepts. TeamVariations. Levels Team. Curves Team. Color Balance Team. Hue\Saturation command. Brightness\Contrast command. Invert command. Equalize command. T hreshold command. Posterize team. Replace Color command. Match Color Team. Photo Filter command. Shadow\Highlight command. Filling. Retouch.

Practical work: working with core teams.

TOPIC 14. Text in Photoshop. (6 hours)

Basic Concepts: linear deformation, rasterization.

Features of working with text. Type tool. Editing text. Additional features when working with text. Effects when working with text. Creating text with a brush.

Practical work: practical tasks and laboratory tasks on creating and formatting text.

TOPIC 15. Sociocultural block. (4 hours)

Holding public events within the association.

TOPIC 16. Vector graphics in Photoshop. (20 hours)

Basic Concepts: spline, vector graphics, contour, vertex, clipping path.

The concept of spline. Features of working with vector graphics. Creating outlines. Transform paths and selection areas. Moving the outline. Copying a contour. Contour transformation. Working with individual vertices. Setting up vertices. Adding and removing vertices. Stroke contours. Filling contours. Clipping paths. Shapes: creating shapes, shape styles, working with custom shapes, features of working with layers. Rasterization of vector objects. Import and export of contours.

Practical work: practical tasks for mastering techniques for working with vector graphics.

TOPIC 17. Gradients and filters for the entire image. (12 hours)

Basic Concepts: gradient, filter.

Creating a gradient. Working with gradient sets. Setting the gradient. Working with the filter gallery. Weakening the effect of the filter. Liquify filter. Extra filter. FilterPatternMaker. FilterVanishingPoint. Artistic&Sketch group filters. FiltersgroupsBlur&Sharpen. Group filtersBrushStrokes. Group filtersDistort. Noise&Pixelate group filters. Render group filters. Other groups.

TOPIC 18. Final lesson. (4 hours)

Summarizing. Design of created individual projects in the form of books or presentations. Project protection.

Educational and methodological support

  • An office equipped with personal computers.
  • Technical equipment for classes: computer (monitor, system unit, speakers, keyboard, mouse, mouse pad), server, printer, scanner, video projector, Internet.
  • Materials: notebooks, pens, pencils, rulers, stroke, eraser, floppy disks, disks (CD or DVD), flash card, memory card, printer paper, color and black cartridge, files.
  • Equipment: whiteboard, markers for the board, air conditioning, computer tables, adjustable chairs.
  • Methodological means:
  • Literature:
  • Computer programs:

Computer program Adobe Photoshop CS 5 – MS Windows version 2010;

Computer program Adobe Image Ready CS 5;

Computer Microsoft program Office Word 2010;

Computer program Microsoft Power Point 2010.

  • Tests, practical work, laboratory work.

Bibliography

  1. Goryachev A.V. Workshop on information technology."

M.: Laboratory of Basic Knowledge, 1999

  1. Demidov A.G., Grokhulskaya N.L. “Classes in a computer class: hygienic requirements. Guidelines".

Ek.: Ural State Pedagogical University, 2001.

  1. Journals "Informatics and Education".
  1. Kaimin V.A. "Computer science. A textbook and a collection of problems with solutions.”

M.: Bridge, 1994

  1. Karaseva E.V. Retouching in raster editor Photoshop. New life for old photographs. M.: AST Publishing House LLC: NT Press Publishing House, 2005
  1. Karaseva E.V., Chumachenko I.N.. Step by step. Photoshop CS 2 M.: AST Publishing House LLC: NT Press Publishing House, 2005
  1. Lapchik M.P. “Methods of teaching computer science.” St.: 1987
  1. Educational program of Municipal Educational Establishment of Children's Education "SUT". Novouralsk, 2005
  1. Pedagogical glossary.
  1. “Programs for secondary general education institutions. Fundamentals of computer science and computer technology.” M.: Education, 1992
  1. Standard secondary (full) general education in computer science and ICT.
  1. "Teacher's newspaper".