Download 3d textures. Give the material a name and select a texture

16.11.2016

Want to download free 3D textures high resolution for 3D work? From concrete tiles to Persian rugs, from rusty paint to animal fur, you can find them here for free.
You can . There are several great sites that can provide you with new and interesting free textures for your 3D work.

One of them is Creative Bloq: excellent free 3D textures to download, ready to use.
But if you're looking for something specific, there are 10 great websites where you can find quality, free, high-resolution textures for 3D work.

01. Texturer

Texurer is a creative resource for 3D artists, designers, web designers and animators, providing a wide selection of high-resolution textures.
For ease of use, all textures are organized into categories and subcategories. They show everything from bricks, buildings and doors to animals, food and textiles.

02.Texturemate


Texturemate is the online repository of Bill Scott, an engineer who works in graphic and web design. In it, Scott shares the textures, photographs, brushes, and other design resources he creates.
The site has a fantastic library of free textures. All textures are organized into portable, named folders so you can easily find what you're looking for.

03.3D Total


3D Total is an unparalleled resource for CG artists that includes training, an impressive gallery, 3D assets and free textures.
At the time of writing, 3D Total has 16,631 free, very high resolution images. You can find the image you need using categories or search. Note: Images are subject to a license agreement.

04. Marlin Studios


Marlin Studios provides low-poly 3D models and textures for computer graphics for 15 years.
Open the Samples tab - there you will find free textures. They offer unusual designs such as: sci-fi textures, Asian textures, classical architectural patterns and much more.


If you decide to start working in 3d max, then the first thing you need to learn how to do is model. Apparently, you have already created something, since you decided to learn how to apply a texture to an object. In this article you will learn how to texture at the initial stage. Warning: this tutorial is for beginners only.

Newbies! Go!

To apply a texture to an object, you need to learn how to work correctly with the material editor. To call it, you need to press hotkey"m", or click on the icon at the top right.

A window with this very editor will appear in front of you. It looks like this:

Slate Material Editor

The inscription “Slate Material Editor” at the top of the window indicates that you have opened the updated editor that appeared in latest versions 3ds max, including versions 2013, 2014, 2015, 2016 and 2017.

Older versions of 3ds max only used a compact material editor, which looks like a table with cells. For many, it is the most familiar and it is more convenient to work in it. Therefore, beginners are recommended to use it. To switch to the compact option, click on the “Modes” section and select “Compact Material Editor”.

The following window will appear in front of you:

Compact Material Editor

The next thing to do is to increase the number of cells, because... in the near future there will be too few of them for you. Click right click mouse on any cell (gray ball) and select 6x4 Sample Windows.

Now we have 24 cells in front of us. If you want to make even more cells, then read. The next thing to do is select the first cell and write a name. This will be our first material (shader).

Give the material a name and select a texture

Let's call it accordingly. For example, "Tree floor". We will only write in English letters, because in the future, for example, in another version of 3ds max, this name may be displayed as scribbles (a problem with Russian fonts). Therefore, try to develop the habit of writing everything in English. And you don't have to know the language. We simply write “derevo pola” and this is enough for everyone to understand.

The next thing we do is open the “Maps” section. We just need it to add texture to our material. After all, you can’t just apply a texture to an object (3D model). A material (shader) is applied that will contain a texture, for example, wood or plaster.

Important! The material can have not one, but several different textures at once, for example, mixed with each other, as well as the texture of relief, reflection, etc.

More on this later, because... for now you only need to understand the basics. Let's continue. Click “Maps”:

Here, to begin with, we only need the Diffuse Color section, in which the main texture will be stored. Click on the None slot opposite Diffuse Color, select the “Standard” scroll and double-click on Bitmap.

Now all that remains is to select a suitable texture on your computer and add (load) it to the bitmap.

Get used to scattering textures all over your hard drive, and immediately download or copy the necessary ones, then save the image to the project folder, the same place where you save your 3ds max file.

Assigning a material to an object

In order for the 3D model to take on a decent appearance, we need to “stretch” our selected texture onto it. Applying the material to the object. This can be done in two ways:

  1. just transfer it from the editor to the object (action 1 in the screenshot below);
  2. select the object, select the desired material, click on the icon (action 2).

That's all. The material is assigned to the object. For the texture to be visible on the 3D model, you need to click on the chess icon (action 3 in the screenshot).

From the author: If you decide to study the materials editor at a professional level, I recommend that you do not study from such articles, but take a special course on this topic. This knowledge will help you really create beautiful interiors and make a living from it, just like professional 3D visualizers work. But I warn you! By standard means You won't be able to create beautiful lighting with 3ds max, so you'll need to install Vray or Corona Renderer. These are special plugins that will help create more realistic light in a scene.

Texturing is a process that many beginning (and not only!) modelers puzzle over. However, if you understand the basic principles of texturing and apply them correctly, you can quickly and efficiently texture models of any complexity. In this article we will look at two approaches to texturing: using the example of an object with a simple geometric shape and using the example of a complex object with a non-uniform surface.

Let's assume you already have 3ds Max installed and are ready to start texturing an object. If not, use the link below.

Simple texturing

1. Open 3ds Max and create several primitives: box, ball and cylinder.

2. Open the material editor by pressing the "M" key and create new material. It doesn’t matter whether it’s a V-Ray material or a standard one, we create it only for the purpose of correctly displaying the texture. Assign the “Checker” card to the “Diffuse” slot by selecting it in the “standart” rollout of the list of cards.

3. Assign a material to all objects by clicking the “Assign material to selection” button. Before doing this, activate the “Show shaded material in viewport” button so that the material is displayed in a 3D window.

4. Select a box. Apply the “UVW Map” modifier to it by selecting it from the list.

5. Let's proceed directly to texturing.

— In the “Mapping” section, put a dot near “Box” - the texture is correctly located on the surface.

— Below you set the size of the texture or the repetition step of its pattern. In our case, the repetition of the pattern is regulated, since the Checker map is procedural, not raster.

— The yellow rectangle framing our object is a “gizmo”, the area in which the modifier affects. It can be moved, rotated, scaled, centered, snapped to axes. Using the gizmo, the texture is placed in the right place.

6. Select a sphere and give it the “UVW Map” modifier.

— In the “Mapping” section, set the dot opposite “Sperical”. The texture took the shape of a ball. To make this easier to see, increase the cell pitch. The parameters of the gizmo are no different from the box, except that the ball gizmo will have a correspondingly spherical shape.

7. A similar situation for the cylinder. Having assigned the modifier “UVW Map” to it, we set the texturing type to “Cylindrical”.

This was the easiest way to texture objects. Let's consider a more complex option.

Texturing with a sweep

1. Open a scene in 3ds Max that has an object with a complex surface.

2. By analogy with the previous example, create a material with the “Checker” card and assign it to an object. You will notice that the texture is not laying correctly, and applying the “UVW Map” modifier does not give the desired effect. What to do?

3. Apply the modifier “UVW Mapping Clear” to the object, and then “Unwrap UVW”. The last modifier will help us create a surface sweep for applying texture.

4. Go to the polygon level and select all the object polygons that you want to texture.

5. Find the “Pelt map” icon with the image of a leather tag on the scan panel and click it.

6. A large and complex development editor will open, but we are now only interested in the function of stretching and relaxing surface polygons. Press “Pelt” and “Relax” alternately - the scan will be smoothed out. The more accurately it is smoothed, the more correctly the texture will be displayed.

This process is automatic. The computer itself determines how best to smooth the surface.

7. After applying “Unwrap UVW” the result became much better.

So we got acquainted with simple and complex texturing. Practice as often as possible and you will become a real 3D modeling pro!